May 5, 2020 Subject:
@godescalcus: dont be toxic, the guy below was just giving his honest opinion of the mod and to be fair this mod isnt really that great. dont get me wrong, it's not a 'bad' mod, but it's certainly not the best. it doesnt really compare to newer mods like Vigilant, Project AHO, Midwood Isle or Beyond Skyrim: Bruma.
If anyone wants to see a video review of Wyrmstooth check out the one done by The Zorgonians a few days ago: https://www.youtube.com/watch?v=YKjbbiIjaHE I think it does a pretty fair job of highlighting the good but also the numerous bugs this mod has that people should be aware of before going in.
April 28, 2020 Subject:
One of the best mods ever made and a classic of Skyrim
This is simply one of the best, most thoroughly built mods ever released for this game. I'm surprised that these retards don't have anything better do do than to spread hate.
Don't be fooled by these reviews, which pretend to be "in depth" but are as biased as they can be. Just the fact that these guys took time to write all that garbage tells millions about the kind of frustrated, bitter individuals that they are. Don't follow the haters. Try this mod and you won't regret it.
To those who won't stop posting their acrimony every time Jonx0r updates his mod, get a life, you cretins.
April 17, 2020 Subject:
I got the chance to play this recently. Here's my Wyrmstooth review:
Writing - ● ○ ○ ○ ○
Very short simple story. I was able to get through the entire mod in just under 3 hours. Some grammatical issues and spelling mistakes break immersion. Some NPCs make a few contradictory statements which make it seem like the mod author didn't plan the story out properly before bringing voice actors on-board.
Level Design - ● ● ○ ○ ○
The island is a bit generic but is well populated with random objects such that it blends in well with the design of the original Skyrim worldspace. The dungeons are a different story with most being bits and pieces of base game dungeons copy/pasted together. Not very original at all. Enderal did a much better job with level design so I would recommend the mod author take a look at that project.There were plenty of potential story elements around the map such as a deactivated oblivion gate outside Wyrmstooth Crypt, but it's just there as simple set dressing and nothing more.
Voice Acting - ● ● ○ ○ ○
The voice acting of the random NPCs you that move into the mining settlement once the story is over were voice acted better than the NPCs involved in the main quest. The voice actor who voiced the wizard in Wyrmstooth Barrow was probably the most memorable.
Stability - ● ● ○ ○ ○
I had a few issues with quest-related NPCs running away while I was speaking to them. I also had a few random crashes around the island while walking around and occasionally when saving the game. I've read that this mod is inherently unstable so I made a separate save before starting it just in case it ended up corrupting my game as has been reported in the past.
Overall - ● ● ○ ○ ○
The community has a habit of over-hyping incomplete mod projects while at the same hand turning a blind-eye to mod projects that have had the due diligence put into their development. While Wyrmstooth is an interesting look into the distant past of Skyrim modding, I would instead recommend you try the following new lands/quest mods instead:
March 8, 2020 Subject:
reason for deletion
If you want to know why this based retard deleted all his mods here's what he posted on reddit:
>Ok so against my better judgement I've decided to write up a short explanation about why I canned Wyrmstooth and my comics. I didn't think it would be necessary to say anything simply because I didn't think many people out there would give a toss. First and foremost though I have to thank and apologize profusely to the people who lent their vocal and musical talent to Wyrmstooth. I just wish I had it in me to have been able to make something that they would've been proud to reference as part of their portfolio.
Long story short, I lost my job and I guess the bitter realization is that some of the thousands of hours I sunk into these pet projects probably should've been spent on slightly more important things, like keeping my qualifications up to date so I wouldn't find myself in this situation. But hey, lesson learned (insert Dark Souls 'You Died' sound here). To me, making mods and comics was like that one good thing in your life that stops you from jumping into your car and driving it . I love making mods and comics, so much so that I don't trust that I'll have the self restraint to simply put them aside even in a situation like this. The Stannis Baratheon choice had to be made (yes I know how he ends up) and even now I'm finding it difficult to resist the urge to just start again from scratch and begin working on a huge mod for Fallout 4, but thinking about where my life will be in the next 6 months if I do is also kinda scary. I didn't enjoy deleting something I spent so much time working on but I know that if I didn't I'd probably be sitting here either working on Wyrmstooth 1.17 or the next chapter of the comic instead of job searching and I'm in absolutely no position to do the former.
Next stop Centrelink, all aboard the welfare train. Choo choo!
TL;DR: Lost my job, need to get my life in order, deleted everything because I don't trust I'll have the self restraint to just leave without going back to the thing that I love doing.
March 7, 2020 Subject: